Dear Reader,
Here is your long-awaited favourite literature, just in
time for your Christmas holidays. As we enter our fifth volume, we have given
our magazine a face-lift, as well as re-christened it to SA
SHAREWARE Magazine. We hope you like its new appearance just as much as
we do.
On popular request, we have reviewed a whole lot of
educational shareware as well as a large collection of fabulous games, whilst
throwing in a fair measure of business and home applications. In our next issue
we will add many Windows applications as well as a section especially devoted
to South African shareware.
In our articles we have again tried to keep a delicate
balance between beginner's, intermediate and advanced articles. We also aimed
to retain some humorous articles to offset the more serious stuff.
Our best wishes for the holiday season and the New Year!
from Jean-Paul, Eva, Anneke & Jonathan, Farah-Deebah
& Albertina.
From
the Editor's Desk 1
An
Introduction to ISDN 2
AGGIE's
Medical Terminology 9
6
Fun DOS Prompts 10
Keeping
Your PC in Good Health 12
On
Innovators and Pioneers 16
A
Simple Barchart Program in Basic 21
The
Path to Your Command 26
New
Shareware Reviews 28
by Dory Leifer
[excerpted by Jody Kravitz]
Motivated by the ever
increasing public need to send digital information in the form of voice, data
or image, national governments along with private corporations have developed a
scheme called Integrated Services Digital Network (ISDN). Although this concept
dates back to the early 1970s, only recently have standards been developed. The
standardization of ISDN has resulted in an emerging market of ISDN equipment
and service plans. This technology will have widespread impact on both
suppliers and users of network equipment and services.
In the United States, all seven regional Bell operating
companies have initiated limited testing and deployment of ISDN. General
deployment is expected during the mid to late 1990s. Our European and Japanese
counterparts are committed to the nationwide implementation of ISDN.
This article introduces the basic concepts of telephone
networks and ISDN and explores possible applications of ISDN technology.
The telephone network
In order to understand why ISDN evolved, let's look at the
current telephone network. The basic telephone is an analog instrument
connected to a pair of wires. The pair of wires from a subscriber's premises, a
private home for example, is connected over approximately a mile of cable to a
local telephone company's central office. This pair of wires is commonly called
the "last mile" or local loop.
Inside the central office, the pair is attached to a device
called a switch. The switch converts the analog signal to digital by sampling
it thousands of times a second. The switch also routes the call by examining
the telephone number called. If the call is long-distance, it is routed by the
local telephone company, Michigan Bell, for example, to an Interexchange
Carrier (IEC) such as AT&T, MCI, or US Sprint. The IEC routes the call to
the local telephone company at the destination, still preserving the digital
nature of the signal.
This conversion between analog and digital seems reasonable
for voice since humans (even programmers) cannot hear or speak digitally. But
what if we intend to exchange digital information by connecting two computers
together? In that case, we must convert digital information from our computers
into analog signals using a modem.
When these signals reach the central office, they are
converted back to digital. The reverse process is used at the destination
switch to convert the digital signal back to analog and pass it to the
destination modem which finally turns it back for the last time to a computer
bit stream.
This process is not only redundant, it is inefficient. When
voice is converted from analog to digital, a bit rate of 56,000 bits-per-second
(bps) is typically dedicated to carrying it. This rate is required to make sure
that the voice will sound natural when it is converted back to analog. Since
the telephone network treats modems the same way, a rate of 56,000 bps is also
required to convey modem signals. However, most modems send and receive at or
under 2400 bps. The rest of the capacity is wasted.
Modems serve another purpose apart from digital
transmission. Most modern modems incorporate automatic dialling and answer
functions. We say that an autodial modem exchanges signalling information with
the telephone network. The modem can be instructed to place a call and report
its progress: examples of what it can report back are "ringing",
"busy", and "no circuits available".
Again in this case, because the telephone network is
designed for voice, computer equipment is disadvantaged. The modem requires
special hardware to detect (actually to listen and guess) the sound of a busy
signal, ring, or call incomplete message (usually preceded by three tones).
This type of signalling is not only analog but it is in band: that is, signals
and real transmitted information use the same channel. Sharing a single circuit
to convey both transmission and signalling information imposes serious
limitations.
ISDN relieves the limitations of both in-band signalling
and analog transmission. The next section describes a standard ISDN interface
which provides end-to-end digital transmission and separates the signalling
functions from the transmission functions. ISDN basic rate interface.
The ISDN basic rate interface is the standard interface to
connect subscribers to the ISDN. This interface uses the existing telephone
wire pair. Instead of using this pair for analog signalling and transmission,
only digital information is conveyed. On this wire, three channels or digital
paths exist. The channels are multiplexed by giving each a time slice on the
wire. Since ISDN channels are half duplex or uni-directional, a
"ping-pong" method is used so that when one end transmits, the other
listens. The ping pong happens with every tick of some central clock so the
link appears to be bidirectional.
Each ISDN circuit includes three channels:
* 2 B or Bearer
channels for data or voice (each 64,000 bps)
* 1 D or Data channel for
signalling or packet data (16,000 bps)
These channels provide both signalling and transmission.
Notice that there is no distinction between voice and data on the B-channel.
The ISDN treats both as a stream of bits. The bits have significance only to
the terminating equipment such as a telephone for voice or a computer for data.
When a subscriber wishes to place a call, the terminating equipment sends a
packet on the D-channel containing the information needed by the network in
order to establish the call. Assuming that the call succeeds, the subscriber
may then send either voice or data on a B-channel. To end the call, a take-down
packet is sent. This is analogous to hanging up.
Bearer channel transmission
The B-channel is referred to as a clear channel because of
its ability to pass an arbitrary bit stream transparently. In reality,
arbitrary bit patterns have limited uses since the B-channel must adhere to the
disciplines of existing voice and data networks. Sending voice using some
non-standard encoding would preclude placing calls between the ISDN and the
existing telephone network. A standard Pulse Code Modulation (PCM) scheme has
been standardized for digitized voice because it is compatible with the
existing voice network.
Correspondingly, a data protocol must be employed on the
B-channel if the subscriber is to reach hosts on the existing packet services
which are not yet on the ISDN. Even if the host is on the ISDN, the network
provides no guarantee that the data will be transmitted without errors. This is
not a serious problem with terminal sessions (we live with error-prone modems),
but for computer to computer connections (for example, performing a file
transfer) an error-correction protocol may be required.
The B-channel itself provides services that comply with
layer one of the Open Systems Interconnection (OSI) Reference model (the
physical layer). That is, it offers a medium through which bits may pass.
If a subscriber uses the ISDN to call another computer
directly, a minimum of a layer-two protocol is involved for error correction
and flow control. In many cases, the subscriber will wish to access a host on a
packet network like Telenet. In this case, both a link layer (OSI layer two)
and network layer (layer three) are required. The subscriber then uses the X.25
protocol between the ISDN and his or her machine. An interworking unit acts as
a gateway between the ISDN and the packet network, using the X.75 protocol.
A somewhat similar service could be deployed by Merit in
the future to provide Internet access for ISDN subscribers. Off-campus users
could place an ISDN call to an Internet gateway. They could then access TCP/IP
applications like file transfer, remote terminal, and mail. ISDN provides added
support in this case: since the ISDN would report the caller's address, a
unique Internet address could be associated with a particular calling address.
Other services which require authentication of the caller would also be
facilitated by this feature.
The data channel
The Data or D-Channel was originally specified by the CCITT
for signalling but later was re-specified to include both signalling and transmission
of packet data. Unlike its sister B-channel, the D-channel is not designed to
carry an arbitrary bit stream. The D-channel uses both a link layer, Link
Access Protocol-D (LAPD), similar to HDLC, and a network layer, Q.931, similar
to X.25.
The D-channel may be used for packet data when data
throughput is not of high priority. No call set-up or take-down is required
when using the D-channel to interface in packet mode.
The signalling protocol on the D-channel is based on the
set of signalling messages needed to establish and release a simple 64,000 bps
B-channel voice or data connection. Included in call set-up are:
* Flexible
addressing compatible with many standard networks
* Required data rate
* IEC (long distance
carrier) selection if applicable
* Notification if line
forwarded to another address
* User information text
Signalling information is exchanged between a subscriber
and the ISDN. But this information must also be passed within the ISDN to
assure timely circuit establishment, efficient allocation of resources, and
accurate billing and accounting between various service providers. A protocol
called Common Channel Signalling Number Seven (CCS7) performs these functions.
CCS7 was designed by AT&T and is based on the international standard CCITT
Signalling System Seven (SS7). CCS7 is already used on a wide scale for
signalling in the non-ISDN world but will be essential to support ISDN.
Equipment
Compatibility with existing equipment is extremely
important to most of the users who will migrate from switched and private
networks to ISDN. Therefore, most of the early ISDN equipment which users will
purchase will be adapters for non-ISDN devices such as asynchronous terminals
with RS-232 interfaces, 3270 style terminals with IBM SDLC and coax interfaces,
and various LANs. An interface to connect common analog telephones will surely
be a hot seller.
Many of these devices are quite complex because they have
to support both signalling and transmission. For example, an adapter which
allows RS-232 attachment for terminals needs to interface with both the B- and
D- channels.
Under development by several manufacturers are integrated
terminals that combine voice, data, and signalling into a compact desktop
package. Initially, these terminals will function as expensive desktop space
savers, replacing a separate phone and terminal, but later they will provide
access to truly integrated services.
What is an integrated service?
An integrated service is one that is capable of providing a
wide assortment of information well organized into a single package. This
information may be, for example, in the form of voice, computer data, video, or
facsimile.
Initially, services available on ISDN will not be
integrated. Voice and data, although they may be accessed together on an
integrated terminal, have little to do with one another. Voice calls will
involve only voice and data calls only data. We speak of this relationship as
Service Coexistence.
The second generation of ISDN services will be integrated.
For example, consider a future bank credit card service. A card holder who
disputes an entry in the credit card bill places an ISDN call to the bank. At
the bank, a customer representative equipped with an ISDN terminal answers the
call. The bank representative immediately has access to the caller's name and
records since the ISDN passes the customer's originating address. The bank uses
this address as a key into its customer database. The representative can
address the customer by name when answering the phone. When the customer
explains the nature of the problem, the bank representative retrieves the
previous month's bill, which appears simultaneously on both screens. If the
statement is in error, the balance can be recomputed before the customer's
eyes. Integrated services can also facilitate research collaboration via
multi-media voice, image, and control functions between scientists.
Applications which require exchange of only short, infrequent
messages can use services offered by the D- channel. Applications such as
burglary alerting, energy control, credit card verification, cable TV requests
for service, and home shopping can be accomplished using the D-channel packet
facilities.
Advantages of circuit switching
Although the data rate of 64,000 bps may be too slow for
bandwidth-intensive applications like real-time high definition imaging, ISDN's
circuit-switched capabilities do offer several advantages to the research
community over packet-switched networks like Merit, NSFNET or ARPANET. Certain
real-time applications which require cross-country connectivity can be run over
ISDN. Although the individual circuits which comprise modern packet networks
may be much faster than 64,000 bps, the overhead involved in packet switching
and queuing is far in excess of similar circuit switching functions on an
established call.
Packet networks try to optimize aggregate performance
across the entire network. Real-time applications are usually interested not in
averages but rather in worst cases. If you get a 64,000 bps ISDN circuit, you
will be guaranteed 64,000 bps service for the duration of the connection.
Throughput on a packet network might average 150,000 bps, for example, but
might fall below 64,000 bps 10% of the time, causing serious problems for a
real-time system.
Another advantage ISDN has over packet networks is its
potential ability to interface to a wide variety of digital laboratory
equipment. The ISDN B-channel offers clear channel transmission. There is no
protocol overhead involved in order to exchange information. This bit pipe can
be used, for example, between detector/collector paired devices without the
complication and expense of packet protocol gateway machines at each end of the
connection. ISDN interfaces will eventually be readily available in VLSI, which
will allow them to work with a wide variety of equipment at minimal additional
cost.
High speed (broadband) ISDN
Many argue that 64,000 bps, based on the transmission
capacity of the existing telephone system, is too slow to provide a wide
assortment of integrated services. High-definition television, computer-aided
design, medical imaging, and high-quality audio all require far more bandwidth
than available in the current ISDN. An evolving standard for broadband ISDN
(B-ISDN) may include 150 Megabit-per-second subscriber lines over fibre optic
local loops.
Conclusion
ISDN will extend the capabilities of today's telephone
networks, thus providing a market for new services. Most introductory services
will apply service co-existence; services will be described as "running
over" ISDN. ISDN will do for data networks what the Communications Act of
1934 did for voice -- provide a ubiquitous method for public transmission. Pioneer
users of this technology will have both the opportunity and the challenge of
helping to shape the future of telecommunications.
ARTERY - the study of paintings
BARIUM - what you do when CPR fails
CESAREAN SECTION - A district in Rome
COLIC - A sheep dog
COMA - A punctuation mark
CONGENITAL - Friendly
DILATE - To live long
FESTER - Quicker
G.I. SERIES - Baseball games between
teams of
soldiers
GRIPPE - A suit case
HANGNAIL - A coat hook
MEDICAL STAFF - A doctor's cane
MORBID - A higher offer
NITRATE - Lower than the day rate
NODE - was aware of
OUTPATIENT - a person who has fainted
POST-OPERATIVE - A letter carrier
PROTEIN - In favour of young people
SECRETION
- Hiding anything
SEROLOGY - Study of English Knighthood
TABLET - A small table
TUMOUR - An extra pair
URINE - Opposite of you're out
VARICOSE VEINS - Veins which are very
close
together
by Jean-Paul Van Belle
The DOS command PROMPT allows you to change the standard
prompt to almost whatever you like it to be. E.g. typing PROMPT AHA will
replace the prompt C:> with AHA. If you have loaded the ANSI.SYS screen
device driver in your CONFIG.SYS (refer to previous issues or your DOS manual
on how to do this and why!), then you can actually create very fun and
colourful DOS prompts. Below are a number of fun examples drawn from a recent
competition held by PC-Magazine.
To execute these from the DOS prompt, you can use the
<Alt>-numeric keys to create the special graphics characters (ASCII codes
between 128 and 255). E.g. press <Alt> and keep it down whilst pressing
the numbers 2-1-9 in sequence (representing the ASCII code 219) on your NUMERIC
keypad. When you release the <Alt> key, it should produce a █ (solid block). Consult the ASCII table which can be
found (usually as an appendix) in most computer books, your DOS manual, your
printer manual or various pop-up TSRs for the other graphics characters such as
▀ ▐
║ etc.
You can also use your text editor or word processor to add
one of the prompts to your AUTOEXEC.BAT file or to create a stand-alone batch
file (PROMPT1.BAT, etc.) to execute the desired PROMPT command whenever you
feel like it. Each text editor/word processor has its own convention on how to
create the graphics characters, although the method mentioned earlier should
work with most programs. E.g. WordPerfect allows both the <Alt>-numeric
keypad method as well as a <special character> method by pressing
<Ctrl>-<V>; for more information: press F3 (help) followed by
<Ctrl>-<V>.
It is advisable to use a non-frills text or program editor.
Word processors generally save in a proprietary format and must be requested
specifically to save in a "DOS" text file. E.g. WordStar users should
use non-document mode, WordPerfect users should save the batch file using the
<Ctrl>-<F5> DOS_Text Save command. To make matters
even more complicated, with word processors you will need to ensure that the
entire prompt statement is saved on a single line e.g. by using a very small or
condensed font.
Note that there is a 128-byte limit to the length of the
PROMPT command thus these commands use nearly all the space available.
Have fun.
Notes:
- In what follows, the (centre dot) represents the
<space> character, i.e. you should hit the space bar once for every
!
- All text following the PROMPT should
be typed continuously i.e. without pressing <Enter> to move onto the next
line.
- Don't forget that the statement
DEVICE=ANSI.SYS must be part of your CONFIG.SYS file (and ANSI.SYS, one of the
MS-DOS files, must be copied to the root directory of your boot disk).
PROMPT
$_$e[1;33;40m ▄███▄ $_$e[31;40m███████$_$e[35;40m███████$_$e[34;40m
▀███▀ $_$e[0;37;40m$p$g
PROMPT
$_$e[1;32;40m__█████__$_
$e[33;40m o o
$e[32;40m $_$e[31;40m
╥ ^ ╥ $_
╚═══╝$e[33;40m─$_$e[0;37;40m$p$g
PROMPT
$_$e[1;31;40m
$_$e[37;47m
$e[30;40m$_$e[37;47m* *
W$e[30;40m$_$e[0;37;40m$p$g
PROMPT
$_$e[1;34;40m__$e[37;41m▌▌▌▌▌$e[34;40m__$_
$e[33;40m o o
$e[34;40m $_$e[31;40m
╥ ^ ╥ $_
╚═══╝ $_$e[0;37;40m$p$g
A MAN
ABOUT TO SPEAK THE TRUTH SHOULD KEEP ONE FOOT IN THE STIRRUP. - Old Mongolian
Saying
THE GEM
CANNOT BE POLISHED WITHOUT FRICTION, NOR MAN PERFECTED WITHOUT TRIALS. -
Confucius
PROSPERITY
IS A GREAT TEACHER; ADVERSITY A GREATER. - William Hazlitt
FISH AND
VISITORS STINK IN THREE DAYS. - Benjamin Franklin
ONE
MACHINE CAN DO THE WORK OF FIFTY ORDINARY MEN. NO MACHINE CAN DO THE WORK OF
ONE EXTRAORDINARY MAN. - Elbert Hubbard
or "How Not
To Break It."
by Arthur E.Barker, Jr.
Preventing expensive repairs is not difficult, but it does
require constant attention to problems, and resolving them as quickly as
possible. The main sources of problems with electronic equipment are heat,
vibration, surges, dust, and operator malfunction.
Heat is a real enemy of electronic equipment. The life of
silicon components is inversely proportional to their operating temperature. By
keeping it cool, you save money. Look over your equipment; notice the cooling
vents. It is wise to keep them free from anything that will block airflow. A
good three or four inches is necessary for good circulation. Don't place papers
or books on top of a monitor, as most have vents on top.
A fan is often used to force air into or out of an enclosure
to reduce heat build-up. This aids in reducing package size by allowing less
room for airflow, but heat build-up will drastically increase if the fan were
to malfunction. It is a very bad idea to use equipment if this happens, as some
other component will overheat and fail very rapidly. Fans also cause increased
dust buildup, which blocks the airflow, and causes mechanical problems. One way
to eliminate the dust problem is to install a fan filter. This will eliminate
almost all of the dust, but if not cleaned very often the filter will clog up
with dust and shut off airflow. Cleaning the filter daily would be a good idea.
Fans also make noise, and their vibrations can cause mechanical problems.
Dust is usually an easy problem to overcome. A plastic sheet
available at any hardware store for a dollar makes an excellent dust cover. One
size fits all. A little overhang is acceptable, although possibly not
appealing. For a higher price dust covers are available for most brands of
computers. Dust covers also prevent liquid spills.
Surges can be devastating to electronic equipment. They can
originate on the power line, the phone line, or from local electrostatic
sources. Surge suppressors are available for the power lines and are well worth
the money. Surges can originate on the ground line as well; so unplugging
equipment is the only sure way to prevent damage. The ground line is connected
even with power off.
Controlling static electricity can be a problem. The best
solution is not to use equipment on a carpet. If this is not possible static
mats are available, though expensive. Static sprays are inexpensive and
effective if used regularly. Wrist straps, heel clips and other devices are
nice to have, but get the spray first. The pump style is more cost effective
than the aerosol can.
Vibration is a very easy problem to cure if your system is
not portable. Just put it somewhere and leave it there. Moving a computer
around is a sure way to cause a cable or board to loosen.
Hard disk drives are very sensitive to vibration, especially
sudden shocks. Always "ship" the heads of a hard disk before shutting
it off. You may destroy your hard disk if you do not. Never move the drive with
power applied. Not even an inch. If you must move a hard disk system, ship the
head first on the drive, shut it off, then wait for the drive to stop spinning
(30 seconds or so). When you move it use two people, be careful, and set it
down gently. Opening the sealed cover on a hard disk outside of a class 100
clean room will destroy the drive. Don't take yours apart to see what's inside!
Operator malfunction is usually caused by communications
breakdown between the operator and the manuals. (Remember the manuals? Those
dusty books on the shelf!?) Reading your manual will tell you all kinds of neat
things about your equipment. Some of them were written by programmers so they
are bound to be confusing. Figure out what you can and see if the rest is
important. Don't forget to check for the errata sheet and make corrections in
your manual. Other sources of operator malfunction are take-apart-itis,
cola-in-a-keyboard, and the canine-cable-chew syndrome.
Printers tend to be a maintenance headache. The problem is
dust caused by paper lint, and vibration caused by its mechanics. Cleaning out
the dust is not difficult and aerosol cans of compressed air are quite useful
for this purpose. The old ink can be removed with denatured alcohol obtainable
at most pharmacies. Most dot matrix printers require lubricating ink to prevent
printhead failure. Use of standard typewriter ribbons should be avoided in
matrix printers for this reason. Another thing to watch out for around printers
is your fingers. Make sure the printer is offline (preferably off all together)
before lifting the cover.
Most printers will perform a self test, which is useful when
you have problems. The usual procedure is install paper, disconnect interface
cable, then press and hold the line feed button while turning the power on.
Some printers are different, so check your manual. This self test will often be
enough to determine if the printer or the computer is failing. If you are
having problems with your printer, check the following things: ribbon installed
properly and not empty, paper installed, cover closed, cable connected, and
printer online. If the printout is in italics, double size, compressed, and it
shouldn't be, try shutting your printer off and back on. Printers normally
contain small computers, which can remember a command you gave it three
programs ago. Shutting the printer off will clear all of those old commands.
Last and most important is the problem of a label stuck under
the platen. If you can, feed labels from the bottom of the printer, or use a
printer with a removable platen. If you can't, see if you can borrow a printer.
All else failing, check your service contract, and pray. Never try to feed a
labels backwards out of the printer. Cut the labels as close as you can, and
line feed the rest out. Many printers have mechanisms that will snag a label
going backwards and cause a jam. Don't use a metal object to try to remove a
jammed label, try something plastic or wood, or else you may destroy the platen.
If you can't get it out, take it to your favourite service centre.
The next biggest mechanical device, and therefore headache,
is the floppy disk drive. It suffers from the same vibration headache as the
printer. Dust in a floppy drive is not nearly the problem as with printers. The
heads on a floppy disk drive stay remarkably clean, as the floppy disk drive
jacket contains a cleaning pad. If your system contains a fan which draws air
into the drive, you may need to clean your heads annually, but do not do it
more frequently.
Improper use of a cleaning disk can destroy the head load pad
in a single sided drive. Read the directions carefully.
The read/write head in a
floppy disk drive must be in the proper place on the diskette, or else improper
operation will result. This adjustment, the radial head alignment, should be
checked by a qualified technician if you are experiencing disk problems.
Using quality media cannot be over emphasized, regardless of
the form. Cheap media is like a cheap parachute. Turning a single sided disk
over and cutting out the notches is bad practice, and can cause problems. You
must make a valiant effort to protect your media from magnetic fields caused by
monitors, transformers, telephones, motors, etc. Don't forget to make backups.
Proper care of your disks is very important. Keep them in the
jacket in the box, or in the drive. Anywhere else, and you are playing russian
roulette with your data. Keep them from temperature extremes, do not fold,
bend, staple, paper clip or touch the shiny part. Insert the disk carefully
into the drive, and close the door gently. The label (almost always) goes away
from the red light.
Never write on a floppy disk, you will ruin it. Write on a
label, and then put the label on the disk. Be sure to peel the old one off
first. Too many labels will keep a disk from turning.
Monitors are usually very nice machines. Don't twiddle with
all those little knobs inside, or you could cause problems. Clean the front of
the tube once in a while with glass cleaner sprayed on a paper towel. Pull the
plug first.
Modems are usually cooperative, except when the phone lines
aren't. Some are better than others. See if your modem has a loopback test. It
can tell you if a majority of the modem is working without calling anyone.
Surges are just as much a problem on the phone lines as on the power lines.
Some surge suppressors are available with phone jacks, but they are rather
expensive. Unplugging the phone line is certain to prevent a surge.
It is good practice to mark the location and orientation of
your cables to prevent them from being plugged in wrong. Watch out for frayed
wires, and loose strain relief clamps. Route your cables neatly around your
system, wrapping up the extra length by making a loop and securing it with
tape. "Flat" cable requires extra care to prevent damage, as it has
no outer sheath.
Cartridges and circuit boards should be handled carefully to
prevent damage to the edge connector. If the edge connector becomes damaged, do
not attempt to insert it into the machine as you may damage the socket as well.
Do not clean the edge connector with an eraser, as you will remove the gold
plating. Store in a static safe container. Make sure power is turned off before
you insert or remove any board or cartridge. If it is possible to insert a
cartridge upside down, put a warning sticker on the bottom. Always be careful
when inserting or removing cartridges or cables.
Electrical noise is occasionally a problem. Most common is a
computer messing up someone else's TV set. If this happens, a noise filter
attached to the computer power line will usually cure it.
Establish a working relationship with a service centre. The
tips presented here are a general guide, but a technician may be able to give
you more specific tips.
By John L. Hawkins
Being the first to work with a new product can get you burned
or help you. I've always marvelled at the vision, courage, and drive of those
souls who venture into the unknown. You know: people crossing uncharted seas
and mountains, plunging into jungles and caves, riding into space or to the
bottom of the sea, risking everything on a new business venture, or using
version 1.0 of any computer product.
Taking a risk is, well, risky. Most of us haven't trekked
across unknown continents nor swallowed a mad scientist's mystery potion. But
many of us do risk our reputation, our business, and our client's business on
new, unproven software and hardware. Even if it blows up in our face we go back
for more! Should we be so bold, or should we be more conservative?
O, pioneer ! There are reasons to be a pioneer. For one
thing, you get there first, when the pickin's are best. In business you need an
advantage, and knowing something before everyone else can give you a profitable
edge. I'm always surprised at bow quickly requests for my training services
shift to a new release. I've travelled thousands of miles to advise companies
on a product that's still in beta!) Plenty of brave adventurers are in a big
hurry to use WordPerfect 5.1, FoxPro, Clipper 5.0, dBASE IV 1.1, and Microsoft
Windows-anything. To some, the lure of being first is irresistible. "If
the product's better, we'll do better," they hope. In hindsight, leading
the pack works out favourably enough to be a legitimate strategy. (The people
who jumped into dBASE IV weren't being foolish. If it turned out to be a great
product, they'd have been on top.)
Stick
to your knitting
The countering view says, "If it ain't broke, don't fix
it." Some people are quite happy with WordStar 3.3 1, WordPerfect 4.2,
dBASE Ill and Lotus 1-2-3. People who play it conservatively usually aren't
very wrong. WordStar 6.0 does more than 3.31, but not necessarily better.
FoxPro's enhancements don't make it automatically superior to FoxBASE+ for all
situations. And the wonderful Quattro Pro has more bugs than 1-2-3. People who
restrain their enthusiasm for the new, the different, and the
"better" are often rewarded by a sound night's sleep. Want to know
how many times I've reinstalled WordPerfect 5.1, and all the problems I still
have? Or why XTreeGold takes up twice as much disk space, but isn't as
universally useful as XTreePro? Upgrades aren't always progress. Products are
often over-improved, resulting in bloat, slowdown, and increased hardware
requirements.
New
isn't always better
It's quite easy-and common-to weaken a product's appeal by
giving it too many features. Many think the solution is for software to adopt
the hardware approach of modularity. A setup routine could let us pick the
features we need. Only the code sections meeting those needs would be
installed. The smaller we make it, the better it will run. Those who need
massive features could have them, and those who need unusual combinations of
capabilities could have that too. The rest of us would have lean and mean
software. I know, some products claim to offer this modular approach now, but
not the mainstream products, and not with the benefits I expect. (Admittedly,
modular functionality is difficult to implement.)
We can agree that some new products are wonderful, some are
dogs, and some are slow to mature. I need dBASE IV and look forward to using
1.1-the publisher's approach to support makes a major difference. The features
WordPerfect 5.1 and FoxPro 1.0 offer motivate me to work through the
after-release debugging. At least they offer frequent updates. On the other
hand, Novell's poor support makes me uncomfortable with NetWare 3.0 (release
1.0 of the 386 version), and XTreeGold 1.4 still has bugs that are years old. I
won't count on using Clipper 5.0 until 1991. Quarterdeck's DESQview is the most
promising/frustrating product I've seen.
Hardware isn't immune to first-release blues either. A
typical example is the Everex Step 386 computer. The box shipping now is
identical on the outside, but with several significant motherboard improvements
since the product was introduced two years ago. Hardware, like software, is
routinely changed "in-line." I have Toshiba T3200SX laptops bought
two months apart that have different BIOS ROMs (Award and Phoenix). Toshiba is
switching over, though they can't tell me why. The first Hewlett-Packard IIP
laser printers had a marginal controller board. And Seagate just adopted an
improved design for the venerable ST4096 80M hard drive and painted it black so
we can tell the difference. Video cards and monitors, network components, mouse
drivers, scanners, even keyboards undergo frequent, invisible improvements-or
regressions.
The Maxiswitch 101, my favourite keyboard, has been through
many internal revisions. I own a dozen, yet only two work with my T3200SX and
only one is usable on my Novell file server. The newest keyboards no longer
have the handy switches on the bottom to select AT or XT connection and swap
Ctrl and Caps Lock locations. And my keyboards sport an unusual range of cord
styles. As a typing tool I've never found anything better, but the other
Maxiswitch 101 variations drive me crazy.
Software is a strange creature. Because the cost of
manufacturing is very low, software publishers can afford to sell us low-price
upgrades. We benefit by having the latest, presumably best-effort versions.
They benefit by getting us to pay for bug fixes, generating additional revenue
from past customers, and by keeping us out of the hands of competitors. If
WordStar, Lotus 1-2-3, and dBASE Ill PLUS had been updated responsively, would
we have cared about products called WordPerfect, Quattro Pro, and FoxPro?
We don't have the same cheap upgrade opportunities with
hardware. Unless your problem is serious and under warranty, few manufacturers
will update you. Everex and Hewlett-Packard have swapped out IIP controllers.
But recurring burnouts of the Compaq Portable's expensive power supply was
ignored. Toshiba's wonderful PageLaser12 doesn't always survive shipping, and
they won't reimburse the cost of sending back the delicate, but heavy printer.
When problems occur with no-name clone stuff, it often turns into the most
expensive equipment you can buy.
Plan
for problems
If you're conservative, you won't be bothered much by new
release problems. Wait at least a year before upgrading, some people advise.
Don't upgrade unless you really need the new features, others recommend.
"Why stick your neck out?," conservatives ask. If you're inclined to
be progressive, the water gets deep fast. Be prepared to spend hours, days, and
dollars resolving new release problems that aren't your fault. CompuServe makes
a fortune from people willing to pay 15 an hour or more to complain about
problems in products that already cost hundreds or thousands of dollars. What
an industry ! The cost of progress
Now for the business part. What's the cost of your time? How
much do you charge? When you're fooling around with new product problems,
you're spending time without getting paid. It's common to spend thousands of
dollars in time discovering workarounds for a $200 product. (How much has
DESQview cost you in time spent?) If you're a hobbyist, have fun. But if you're
a professional consultant, know the real cost of using new stuff.
The cost of adopting new products and versions has to be paid
for by someone. When one of my clients tackles something new without my help,
four out of five times I end up resuscitating the victim. After wasting a
considerable amount of staff time, the client ends up paying me to make it
work. I don't blame clients for this, since some products do work as advertised
and I dislike providing services that aren't needed. My practice is to tell
clients (if I'm aware of their plans) what things they can do and which I
should do for them. Like any good consultant, my rates are related to value.
Whether training, installing, programming, or consulting, skill and speed are
worth a higher rate. The time we invest discovering the quirks of a product let
us do in two hours what might take a client 20 hours.
A mind
is a terrible thing to waste
Training has a similar equation. Educational books and
magazines like Data Based Advisor are terrific bargains. People pay for
training from experts and for on-site tutoring and consulting because it's a
favorable equation. Buy a few days of training and acquire the benefit of the
thousands of hours the expert spent mastering the topic. I'm always dismayed
when someone is unwilling to buy training or attend a conference. I'm disturbed
because if the information is needed, these group events can be the cheapest
way to get it. If you charge $50 per hour and spend $1,500 to attend a
conference or seminar, will you learn something worth 30 hours of billing.?
Chances are, you'll learn enough to save those 30 hours over and over again.
You might even learn enough to become more qualified, justifying a rate
increase to $75, so the next $1,500 event will only cost you 20 hours of
billing.
Training, seminars, reading, and experimentation provide you
with knowledge. In the consulting business, knowledge is your real product.
Anyone can do the mechanical parts of computer activity, if only they know what
to do and how to do it. I spend at least 25 percent of my time acquiring
knowledge. That's a large part of what consulting clients pay for. Even
software development charges must be evaluated by considering more than the
bottom line. How appropriate is the database product, how well do the
programmers know its weaknesses as well as its strengths, how good is the
application design, and what will happen when needs change over time? Survival
as a professional consultant/developer/VAR requires a few things. Among them
are ethics and cutting edge knowledge. Clients demand the former and will pay
for the latter. In light of what you know about the pros and cons of using new
products, consider how you present your knowledge. When a client asks,
"Should I switch to NetWare 386?", my answer varies with what I know
about the client's situation. I might say, "Yes, you need the performance
improvement." Or, "Maybe, but you'd save money and get more benefit
by upgrading your slow file server." To some I'd respond, "Don't do
anything. Your system is adequate. Keep your money." I can make such
statements because I've invested a great deal in research and experimentation.
The consultant should suffer with new products so the client doesn't have to.
If I spend 100 hours evaluating network alternatives, and 50 clients pay me for
two hours of analysis and advice, I come out okay and my clients avoid costly
mistakes.
Risks
and rewards
Not every pioneer discovers a new world. Some trips into the
unknown end in tragedy, while others lead to legendary success. When faced with
the choice of moving ahead or standing still, don't immediately take a step
forward. Consider the possible risks and rewards. And have a disaster recovery
plan should the opportunity turn down that path. If the new software turns out
to be too buggy, can your design be implemented in the previous version, or
will you have to wait for a fix? Can the client wait? If new hardware develops
problems, what will you do while it's undergoing repair?
On the other hand, what's the cost of being too conservative?
If upgrade offers are ignored, isn't that money lost? If a new version saves
time, does more, operates more reliably, or opens more doors, consider the cost
of staying with the older version. It can be as expensive to under-use
technology as to foolishly leap before you look.
ENCRYPTION:
A POWERFUL ALGORITHMIC ENCODING TECHNIQUE EMPLOYED IN THE CREATION OF COMPUTER
MANUALS. - The Dumpty Dictionary v2
NOTHING IS
USELESS TO A MAN OF SENSE; HE TURNS EVERYTHING TO ACCOUNT. - Charles Fontaine
FOR EVERY
COMPLICATED PROBLEM, THERE IS A SIMPLE, EASY TO UNDERSTAND, WRONG ANSWER. -
Grossman's Law
WHEN THE
MIND IS READY, A TEACHER APPEARS. - Zen expression
I TRIED
AND FAILED. I TRIED AGAIN AND AGAIN AND SUCCEEDED. - Gail Borden
I DON'T
WANT TO ACHIEVE IMMORTALITY THROUGH MY WORK ... I WANT TO ACHIEVE IT THROUGH
NOT DYING. - Woody Allen
HE WHO
RECEIVES A BENEFIT WITH GRATITUDE REPAYS THE FIRST INSTALLMENT ON HIS DEBT. -
Seneca
by David Rice
I've been working on a labour scheduling program for the past
two years, in a manufacturing facility that builds an automated blood analyzer
for hospitals. When an order is placed by a hospital for one of these units,
the Planner must figure out if her or his manufacturing floor can handle the
added hours in labour (Standard Hours or Demonstrated (actual) Hours), and if
the added labour will be greater than what the floor can handle (Capacity Hours).
The best and easiest way for the Planner to see this is by
using a graph. In my scheduling program there is a spreadsheet to enter
quantities (for each week, month, year, or quarter), for each assembly. A graph
allows the Planner to see immediately where she or he has excess Capacity, so
that assemblies may be scheduled during these slack periods. Ideally, Scheduled
Actual Hours will meet Capacity, never go higher than Capacity, seldom below.
With a graph, this is easy to see.
In the sample code here, I've excluded the Capacity bar and
just included the single data set, for simplicity. To be functional, the
routine must be able to handle large numbers mixed with small ones, sizing bars
in proportional to their original values. It must allow the programmer to
select how much room to leave at the top of the chart for a title, and how much
room to allow at the bottom for stuff like labels, comments, etc.
I've used text mode and not graphics for several reasons.
First is that almost any computer monitor will handle the graph. Also, if one
wants to print out the graph, one just hits the print-screen button. Since the
scheduling program was designed for a Novel Netware environment, various and
vastly differing hardware may be used, and text mode allows the programmer to
ignore the problem of different monitor types.
So the sample code is presented here for your use. The method
is extremely simple, works every time, and well tested. Since there's no point
in everyone inventing the wheel, this code is being published in the QuickBASIC
News letter.
QUICK-BASIC SOURCE CODE
' BARS.BAS David Rice June
16, 1990
'
' Define Everything As
Integer For Speed
'
defint a-z
'
' Top.Row.Allowed is how
high you want the
' bars to be on the screen.
Bottom.Row.Allowed
' is how low you want the
bars to be on the
' screen. This is to allow
text to be placed
' on the screen where you
wish, top or bottom.
'
How.Many.Observations = 12
Top.Row.Allowed = 1
Bottom.Row.Allowed = 25
'
' Value!() Will Hold The 12
Bar Values. 12
' Was Chosen For This
Example Because It Spans
' One Year (I.e. Bars
Represent Months). TOP%()
' will hold the top row on
the screen to draw
' the bars.
'
Redim
Value!(How.Many.Observations),Top%(How.Many.Observations)
'
' Read in from the DATA
statement the sample
' values (called
"Observations").
'
for a = 1 to
How.Many.Observations
read value!(a)
next
'
data
132.3,532,53,123,433,86,445,335,122,134,505,234.74
'
' Some other sample values
you may wish
' to draw. No matter what
range the numbers
' are, the largest number
will define how
' the bars will be drawn.
'
' data
10,20,30,40,50,60,70,80,90,100,110,120
' data
110,100,80,60,40,20,20,40,60,80,100,110
' data
999,1032,4343,4365,2033,2354,2335,2123,2102,325,3255,1212
'
' If you are using a direct
screen writing
' utility such as QPRINT or
FASTPRT, you'll
' want to convert the
number into a string.
' Also, with the horizontal
lines going across
' the screen, you'll not
want leading or
' trailing spaces.
'
DEF FN INT.Value$(Value!)
defint a-z
'
' Round up value!
'
If Value! <= 32767 then
Value! = cint(Value!)
'
' Find how long the string
will be.
'
Span% = (len(Str$(Value!))
- 1)
'
' Convert number to string,
and remove
' the leading space.
'
XX$ = mid$(str$(Value!),1 -
(Value! >=0))
FN INT.Value$ = xx$
END DEF
'
' To avoid dividing by zero
later,
' assign the variable HIGH#
a negligible
' value. This means that if
you try to
' graph all observations of
zero, no
' error will occur.
'
high# = 0.02
'
' Find The Highest Bar, and
put it's value in HIGH#
'
for Bar = 1 to
How.Many.Observations
if Value!(Bar) > high#
then high# = Value!(bar)
next
'
' Define the highest bar in
terms of
' screen rows. This could
be a very small
' number when the values
being graphed
' are large. The largest
bar will span
' the screen from
Top.Row.Allowed to
' Bottom.Row.Allowed, minus
1 for the
' value labels, and all
other bars will
' be scaled using PERCENT#
to this largest bar.
'
Percent# =
((Bottom.Row.Allowed - 1) / high#)
'
' Place horizontal lines on
the screen.
' You may not want these,
however. The
' next FOUR lines of code
may be removed
' without causing problems
elsewhere.
'
color 13,0,0
for row =
Bottom.Row.Allowed to Top.Row.Allowed step -2
Locate row,2,0,0,0
print string$(78,196);
next
'
' Draw the observations.
Start The Loop.
'
for Bar = 1 to
How.Many.Observations
'
color 10,0,0
'
' Define each value as a
subset of the
' largest.
'
XX% = (Value!(Bar) *
percent#)
'
' Convert to screen row
value.
'
Top%(Bar) =
Bottom.Row.Allowed - (xx - Top.Row.Allowed)
'
' Calculate the column on
the screen.
'
col = (6 + (Bar - 1) * 6)
'
' Start at the highest row
of the bar and
' fill down to the lowest
row allowed.
'
for row = top%(Bar) to
Bottom.Row.Allowed
'
' If the value is so small
compared to the
' largest, it may be too
small to draw on the
' screen. This much be
checked for.
'
if row > 1 then
Locate row,col,0,0,0
'
' Print the bar. The
characters may be changed
' of course to fit your
particular needs. I've
' included some
"commented-out" samples of
' different characters: to
try them, put a
' squote in front of the
first line, and remove
' the squote from the line
you'd like to try.
'
print string$(4,219);
'print string$(4,178);
'print string$(4,176);
'
end if
next
'
' If you do not want the
values printed at
' the top of the bar,
remove the next FIVE
' executable lines that
follow.
'
' Find the row to place the
number.
'
Row = (Top%(Bar) - 1)
'
' If the bar is so small
that the number
' would be placed lower
than the bottom row
' allowed, place it on the
bottom row allowed.
'
if Row >
Bottom.Row.Allowed then row = Bottom.Row.Allowed
'
color 12,0,0
Locate Row,Col,0,0,0
print FN
INT.Value$(Value!(Bar));
next
'
' Pause for any key press.
We're done!
'
while inkey$ = ""
wend
THERE'S
NOTHING NEW UNDER THE SUN, BUT THERE ARE LOTS OF OLD THINGS WE DON'T KNOW. -
Ambrose Bierce
CHARACTER
IS MUCH EASIER KEPT THAN RECOVERED. - Thomas Paine
NOTHING
YOU CAN'T SPELL WILL EVER WORK. - Will Rogers
I THINK TO
MYSELF HOW MANY EXERCISE THEIR BODIES, HOW FEW THEIR MINDS. - Seneca
ITS NEVER
SAFE TO BE NOSTALGIC ABOUT SOMETHING UNTIL YOU'RE ABSOLUTELY CERTAIN THERE'S NO
CHANCE OF ITS COMING BACK. - Bill Vaughn
By P. Norton.
When we give DOS a command, such as FORMAT or CHKDSK, it has
to find the program that will carry out that command. Several of the most
fundamental commands, such as DIR and DATE, are built into COMMAND.COM. These
are called the internal commands. If the command that we've asked DOS to perform
is internal, DOS's command interpreter has the program that's needed right at
hand, so it looks no further.
If DOS doesn't find a command in its internal table, then it
looks on disk for a command file (a file with an extension of COM, EXE or BAT)
with the same name as the command we entered. Here is where DOS 2.x is
different from DOS 1.x. DOS 2.x allows us to use the PATH command to look in
several different places for a command file. The PATH command lets us instruct
DOS to hunt for our command files in as many places on disk as we want. Without
a PATH command, DOS looks for a command where it has always looked, in the
current directory of the current drive.
Suppose we have a PC with a drive C configured. We might keep
many programs, particularly DOS programs like CHKDSK, all in one directory.
Let's say the programs are kept in a directory named PROGS; the full path name
to PROGS would be C:\PROGS.
Ordinarily, if we are working in another directory, we
wouldn't be able to get to our programs. But if we entered a PATH command, we
can tell DOS to look to our PROGS directory:
PATH C:\PROGS
Once the PATH command is entered, DOS will keep track of it
and look to the directory we've specified for command files. If we've switched
our current directory somewhere else, DOS will still be able to find and
execute any programs in the PROGS directory.
This operation works even if we've switched the current
drive. Say we wanted to work with a diskette for a moment, and we've switched
out current drive to the A: drive. With the PATH command show above, DOS will
still be able to find and use all the programs in our PROGS directory.
To make sure that the PATH command works right, it's
important to specify carefully the full pathname of the directory including its
drive letter. Suppose we'd left this part off in the previous example, so that
the PATH was just \PROGS. When we switched our current drive to A or any other
drive, DOS would search for a PROGS directory on that drive, since the PATH
command didn't specify which drive to look at.
There's even more power to the PATH command. We aren't
limited to telling DOS to search a single directory path -- we can give lots of
paths in the PATH command. To do this, we just list all the directory paths we
want DOS to search separated by semicolons, for example, two directories:
PATH C:\PROGS;C:\OTHERS
After we enter that command, DOS will go looking for commands
in both directories in the order we gave them. In this example, DOS will search
the PROGS file before it searches OTHERS. As soon as it finds the command
program we've asked for, it will run it.
We can put lots of paths in the search if we want to.
Although I don't think that it's a good idea to scatter programs through a bunch
of directories, if your programs are scattered you can still use them all
conveniently by setting up a PATH command that tells DOS to look through all of
them.
Another use of multiple paths is that the paths we tell DOS
to search can be on different drives. This turns out to be one of the best and
handiest uses of the PATH command.
While we might not have our programs spread out in several
subdirectories, we might have them in several different drives. There are lots
of good reasons for doing this. For example, if you use a RAMdisk, you could
load your most frequently used programs into the RAMdisk and use the PATH
command to have DOS try to find programs there first. If your RAMdrive is drive
C and you usually use a disk in drive A for any programs that aren't loaded
into the RAMdrive, the PATH command you'd use is:
PATH C:\;A:\
With that PATH, DOS will check the RAMdrive first, and then
the A: drive.
Before DOS searches through any directories that we've asked
it to search with the PATH command, it searches through the current directory
in the current drive. This has two practical results. First, there's no need to
put our current directory into the search path. DOS will look at the current
directory anyway; putting it into the path will just make DOS search there
twice and slow things down. Second, since the current directory is searched
first, we can't use the PATH command to override any programs in the current
directory. If you have a program in the current directory, but you want to use
another version of it in another directory you'll have to give it another name,
because DOS will use the copy of the program in the current directory before it
looks elsewhere.
Any of the programmes
listed below may be ordered from the Joint Software Exchange, 73 Highway, 7975
Fish Hoek. Club members pay R 10 per volume (floppy disk); non-members are
charged R 14; add R 3 for 3" media. These fees cover media,
admin, advertising, operating expenses, overheads and library maintenance costs.
In addition, a fixed order fee of R 4 is charged per order. For every 8 disks
paid, 2 additional disks can be ordered free of charge.
3402
FRACTURED REALITY.
Another excellent arcade game where you as Captain Comic comes to the rescue of
the universe. VGA & HD
3403
DARK AGES: the Prince of Destiny. Destroy the warlord and claim your rightful place on the
throne. Superb EGA/VGA graphics, high-speed animation and fast scrolling. 286+
required
3404
DANGEROUS DAVE & SPACE INVADERS. Two classic arcade games, best run on EGA/VGA although
space invaders will run on CGA
3405
CD-MAN.
Stunning PacMan-like game with superb graphics: beautiful playing field and
sprites.
3406
& 3407 COSMO'S COSMIC ADVENTURE: the forbidden planet. Superb arcade game from Apogee with
unbelievable graphics, animation and fast action. HD
3408
The LAST HALF of DARKNESS.
The sequel to the Lost Half of Darkness [2674], this is another amazing EGA+
graphics adventure game with 80 rooms and more strange creatures.
3409
STARGOOSE
destroy the mother base, the final frontier and ... may the Force be with you!
Like Zaxxon but better?
3410
BOLO a graphical game of logic.
Test your intelligence in a fun, arcade-type environment. EGA
3411
& 3412 ENGINEERING JONES.
A high quality and original graphics adventure game. Nice! HD & EGA
3414
CRUSHER.
Addictive and graphically attractive strategy block game.
3415
TETRIS look-alikes.
A couple of clones and/or improvements of the well-known Tetris/falling blocks
arcade game: COLUMN & DOUBLELINK. CGA/VGA
3413
HELLTRIS 3-Dimensional Tetris.
A very challening and fun three-dimensional implementation of the blockbuster
"Tetris" (falling blocks) arcade game. Supports any graphics card.
3416
QUATRIS PRO v2.
A math edition of Tetris - the ultimate brain game. EGA/VGA
3417
APOGEE's arcade games.
Collection of the following classics. JUMPMAN: diffuse neutronic technobombs on
Saturn; PHARAO'S TOMB: raiders of the lost tomb; ARCTIC ADVENTURE: nice graphic
adventure.
3418
ROLLERBALL arcade.
Roll & guide your robot ball around obstacles across 26 different,
increasingly challenging three dimensional landscapes (or create your own).
CGA/EGA
3419
SPACE MINER. Go
and mine space rocks but beware of comets, space patrol and the Vacuum Mulcher.
Fast arcade with 3 levels. EGA
3420
VGA ARCADE GAMES.
4 challenging games: JOUST (gladiators & ostriches?!), GOFERPOP, GUZZLE
(drinking game) and ALIEN WORLDS (kill as many aliens as possible). 2 need a
mouse
3422
SANDIEGO-POLY.
Computer-based but enhanced version of the monopoly board game. PC can play as
opponent. Beautiful graphics. (Also: RUMMY card game). EGA/VGA
3423
CONCENTRATION.
Fun & challenging "match the colourful cards" game. Different
difficulty levels to make it challenging to young & old. VGA
3424
THE WALL & VORTEX.
2 beautiful, intellectually challenging games that work on any PC. Wall: try to
beat the PC (difficult but possible) when Tearing-down-the-wall. Vortex: trap
as many tornadoes as you can.
3425
ORION ODYSSEY.
Graphical arcade space game: destroy aliens, collect artifacts, monitor life
& fuel status. VGA
3426
SQUIRREL, DEFCON & ALIEN WORLDS. Surreal view of outer space. VGA & Mouse
3427
HEAVY BARREL.
Fast action arcade game: blast away the baddies. CGA/EGA & HD
3428
MARBLEMAN. Arcade
strategy game. Also includes JUMPJET. EGA
3429
PUZZLE PICTURE.
The ultimate, intelligent puzzle maker. Build large or small puzzles etc. VGA
3430
WHATSIT? Concentration/memory
game using matching cards. EGA+
3431
VIRTUAL REALITY demo.
Walk around an office complex in this 'virtual world' demo of Superscape. VGA
3432
FALLING FACES.
Position falling pieces of peoples' faces to form pictures. CGA/VGA
3433
BALLISTIX.
Novel arcade game which tests your reaction speed. Very fast-paced! CGA/EGA
3434
ULTRA-SLOT gambling slotmachine. Fully customizable 3, 4 or 5 reel machine with slectable
pictures and payoffs. VGA & mouse
3435
BLACKJACK v2.2 tutor & game. Your key to winning casino play. Teaches you how to beat
the dealer at blackjack (or "21"). Customizable rules. VGA or
Hercules
3436
BRIDGEPAL.
Learn, practice and play bridge.
3437
The BATTLE for ATLANTIS.
Strategy RISK-like game where you must conquer all 8 islands of Atlantis
pitting your 'Olympics' army against the Calydonians, Argonauts and Titons.
3438
BIG2 oriental board game.
Has the 'avant-garde' of chess and the 'finesse' of bridge. Windows-like
interface. EGA/VGA
3439
APPLES & ORANGES strategy game. Othello-like board game but with fruit instead of
B&W. 1 or 2 players; 3 levels of play; undo; hints; ... Marvellous
graphics. EGA/VGA + mouse.
3440
ARMY BATTLE SIMULATOR.
2-player. Capture the enemy flag whilst protecting your own. Various terrain
types etc. VGA & mouse
3441
MINER & PLOTZ.
In this VGA adaptation of MINER you have to go in search of rare metals:
silver, gold or platinum; whilst facing various dangers. PLOTZ is a CGA
strategy board game.
3442
NINE MEN'S MOVES.
In this ancient strategy game you try to beat the computer in getting 3 pieces
in a row on your board.
3443
RAILROAD SWITCH CHALLENGE.
Move railroad freight cars along simulated tracks & industry loadlines to
subsequently assemble a laden departing mainline freight train.
3444
CIPHER & VGA-XWORD.
CIPHER is a nice system to solve crypto-quote puzzles (mono to VGA). XWORD is a
Crossword system for VGA.
3445
FAIRY GODMOM.
You're on a mission to free 50 fellow fairies, armed with your magic wand of
transformation. 50 levels; killer crabs; dimensional implosions. CGA/VGA
3446
The PALACE of DECEIT.
A nice graphics adventure game. EGA
3447
3 VGA graphics ADVENTURES.
Dungeons of Silmar (labyrinth); Dunjax (astral explorer with crashed
spaceship); Navjet (destroy enemy nuclear weapon).
3448
T-ZERO poetic adventure.
Text adventure game with 'literary leanings'. Right the troubled times by locating
objects across time & space.
3449
QUEST-MAKER 2.1.
Create your own GRAPHICAL adventure games quickly and effectively. Requires a
PCX compatible graphics editor (e.g. disk 3554 or PC-Paint) & VGA/EGA.
3450
DC-WORLD. Another
development system to create GRAPHICS ADVENTURE games with minimum effort &
time. Up to 1000 settings & 500 objects/beings. CGA
3451
HUMBUG. Highly
rated text adventure game with the most delicious & marvellous
descriptions.
3452
TOWN OF ZZT. 'Object-Oriented
Programming'-based action adventure game. 43 game boards filled with creatures
& puzzles. You need fast reflexes as well as brain power. Delicious mono
graphics board works on any PC. Recommended!
3453
MAZE-QUEST.
Swordsmarkship & magic are essential to survive the dire monsters &
evil beings stalking the maze. Another a"maze"-ing graphical board
adventure.
3454
FUNNY FACE CREATOR.
Creative graphical amusement for kids allowing them to compose ordinary &
funny cartoon-like faces by selecting the various parts (hair, eyes, ears...)
from extensive body part "libraries". Great fun for kid & parent!
CGA/VGA
3455
MYNAME & RUNAWAY kid tutorials. MYNAME teaches young kids their own name & address.
RUNAWAY teaches the location of the letters on the PC's keyboard in a fun way.
ROCKY'S HEADACHE helps kids learn their schoolwork through making multiple
choice tests out of it.
3456
WUNDERBOOK! 5
colourful and fun educational games for 3 to 10 year olds. Very child-friendly
interface. Learn & explore objects, numbers, alphabet, words, shapes &
languages. Great graphics & menu. CGA+
3457
YOGI BEAR Maths. Excellent
use is made of Yogi Bear's popularity to bring a game element to these single
digit addition problems. Beautiful graphics. EGA/VGA
3458
BABY-KEYS 1.10.
For children to 2 years old who find the PC & its keyboard irresistable.
It produces a wide variety of sounds & graphical images with each key being
hit.
3459
FASTSTART.
Active program using ears, eyes & hands through practising to learn basic
computer & maths skills. ABC song; fun letters, fun counting, telling time,
music and maths operations.
3460
JULIA'S LETTER PROCESSOR.
A toddler's introduction to computer-writing. 2-line huge letter display with
accompanying note from the alphabet song. 2-4 years. Also includes the classic
big-letter "Word Processor for Kids" (CGA) for kids 4-10 years.
3461
KINDER MATH 2.
Colourful math helper for ages 4 to 10. 3 levels from 1 to 3 digit problems.
With sound!
3462
FUN WITH DESIGNS. Lets
young children create their own designs in a fun way, quick & easy. Works
very well together with disk 1897: "Fun with Letters and Words". EGA
& HD
3463
& 3464 The T.Salvi Educational Collection. Various more or less educational
programs for adults & teenagers. Includes single player business game,
guess the number, increase your typing speed, multiplication, solitaire-type
draughts, reverse numbers etc.
3465
CALCULUS I & BUSINESS CALCULUS. Comprehensive revision & computer-based testing
program for Calculus I and/or Business Mathematics. Essential preparation for prospective
or consolidation for existing science & business students.
3466
& 3467 CALCULUS II & III. Follow-up on Calculus I for testing & reinforcing the
more advanced aspects of calculus.
3468
GEOMETRY TUTOR & MORAFF'S MATHER. Excellent tutor/test program for the basic geometric
concepts. Mather reinforces arithmetic calculation skills + - x
3469
MATH HAPPY.
Teaches colourful integer maths to pre-schoolers. Very easy interface. EGA
& mouse
3470
MATH MULTIPLICATION TUTOR.
Teaches multiplication in 3 stages: a) watch the computer do it; b) try it out
yourself; c) practice. Also includes worksheet generator for additional
"paper-and-pencil" exercises.
3471
LONG DIVISION TUTOR.
Teaches long division, also to students who don't know their multiplication tables.
Also includes MATH MASTER v3.01 (AT only) with math drills for ages 8+.
3472
MATH CLASS 1.1.
Graphically oriented (screen looks like a real classroom) approach to
arithmitic skills. Has 6 difficulty levels to cater from tots to youngsters.
3473
MITYMATH exciting math game.
Improves speed & accuracy of arithmetic skills by competing against the
Olympic clock. From pre-school to std 5.
3474
STAR BLASTER & STRING math games. STARBLASTER is an educational math game with different
levels for CGA/VGA. STRING GAME encourages logic thought processes whilst
strengthening basic math skills; it employs Venn diagrammes & set theory.
3485
ALGEBRA
WORKSHEET GENERATOR. Creates & prints worksheet (exercise sheets) to help
students practice & reinforce basic algebraic equation solving skills.
Linear, quadratic, system; 1 to 4 digit whole, decimal or complex parameters.
3475
SPELLBOUND.
Attractive, well-designed spelling tutor for kids. Well worth it! CGA/VGA
3476
WORD CHALLENGE.
Integrated & attractive educational word games including hangman, anagrams,
vocabulary, spelling etc. 1 or 2 players.
3477
WORD-RESCUE.
Educational game with terrific graphics. Rescue the words from the grumbles!
Std 1 to 3?
3478
BRITISH WORD GAMES. Collection
of programs to help children towards a better understanding of words, spelling
& grammar in English. CGA
3479
& 3480 ANIMAL FARM.
Activities & notes for high school pupils studying George Orwell's famous
book. Includes several quizzes or games and a variety of notes/hand-outs.
3481
& 3482 MACBETH. Activities
& notes for students of this play from Shakespeare. CGA
3483
& 3484 ROMEO & JULIET. Activities
& notes for anyone studying Shakespeare's play. CGA
3486
PC-CAI v2.04.
Create computer-driven tutorials on any subject, automated tests, diagnostic
questionnaires, program or product demos and other creative presentations.
3487
EXTOL CAI language.
Programming language designed for Computer-Aided Instruction, particularly
well-suited for non-mathematical domains. Supplemental lessons include quizzes
on Alice in Wonderland & the Beatles.
3488
TYPE TREK typing drill.
Original typing tutor in game format, loosely following the classic Star Trek
games ('destroy the Klingon ships'). Gradually introduces all keys of the
keyboard. Challenging tests for novices and experienced typists alike!
3489
BUILD-A-FISH.
Identify & display up to 67 types of fish by identifying its physical
attributes. HD
3490
Melissa's MUSIC NOTATION flashcards. Teaches kids notes and keys of the music staff (sheet
music) for piano or other instruments. Teaches sheet reading in a more
interesting & entertaining way.
3491
IQ v2: IQ CHALLENGE.
Word/letter based intelligence test. Not easy!
3492
SPELLER JONES.
Variable difficulty spelling drills (self-adjusting!). For beginners &
experts.
3493
ME TOO multi-lingual skills.
Reinforce basic entry-level multi-lingual skills i.e. English to
German/French/Spanish. Fun & graphical.
3494
KAPIAN Chinese character tutor.
Flashcards for anyone wanting to study the chinese long or short form
characters. Very versatile; includes romanization (sound/dialect equivalents).
3495,
3496 & 3497 KANJI-CARD Japanese character flashcards. Electronic drill-and-practice
flashcards for the most basic 204 Japanese characters or concepts. VGA & HD
3498
RUSSIAN tutorial for beginners. Teaches the Russian alphabet, numbers, some verbs,
greetings and info on addressing people. VGA & HD required. Also includes a
simple TURKISH drill & practice (mono).
3499
SPANISH tutor. Assists
in acquiring basic Spanish vocabulary and verb conjugations.
3500
ARTIFICIAL INTELLIGENCE tutor.
Easy-paced tutorial on expert systems, neural networks and natural language
processing, written in an easy-to-take style. Includes a (big) plug for
Thinking Software's products.
3501
PC-LEARN v5 The greatest shareware Personal Computer tutorial. This is the latest version of our
leading shareware computing tutor. Covers all aspects of computing: from
history to DOS to hardware & software, modems, viruses, tips & tricks
etc. HIGHLY RECOMMENDED.
3502
The best of DOS HINTS, TIPS, HELP & TRICKS. Collection of various DOS-related notes
from PC-Computing (magazine), all accessable from a menu-driven search
interface.
3503
TIPS & TRICKS tutor for PCs. Animated tutor on various computer concepts, including
e.g. shareware! CGA & HD
3504
BUILD YOUR OWN PC.
A full-length document explaining in great detail to non-technical people how
to build & assemble your own PC, AT up to 486 from standard off-the-shelf
components.
3250
AS-EASY-AS v5 Shareware Lotus 1-2-3 spreadsheet clone. 8192 rows x 256 columns, popup/panel
menus, many graph types, macros, 43 maths functions, online help, full 123 file
compatibility, find & replace, audit cell formulae and much more
3505
ALITE 1.10 powerful spreadsheet
with minimal hardware requirements (256K!). This is the smaller brother of our
lotus clone As-Easy-As (disk 3250). Features 2048x128 cells, many built-in
functions, lotus-file compatibility, database & graphics support.
3506
PRO-CUBE LITE 3-dimensional spreadsheet. This update of the popular QubeCalc
has 512x512x512 cells and features many advanced 3-D commands; import
Lotus/As-Easy-As files; macros; 200+ page manual etc.
3507
As-Easy-As ADD-ONS & TOOLS.
Supporting tools for As-Easy-As: additional 3D graph types, range column width,
sample templates.
3508
PIVOT v2 prints spreadsheets SIDEWAYS. Allows you to print your Lotus or As-Easy-As spreadsheets
landscape or portrait in up to 6 different fonts (or develop your own fonts).
3509
AUTOMATED SPREADSHEET DOCUMENTATION GENERATOR. Creates a more user-friendly
non-technical documentation for your spreadsheet formulas & equations i.e.
takes an existing WKS/WK1 spreadsheet or template and translates its structure
in 'plain English'.
3510
123-TRAINING MANUAL.
Set of spreadsheet files, notes and assignments to teach spreadsheet concepts
with 1-2-3.
3511
123 for BUSINESS.
Comprehensive collection of Lotus 1-2-3 (v2) spreadsheets for business use. Includes
check register, cash flow projector, accounts receivables & payable
tracker, general ledger, financial statements, growth capacity calculator etc.
3512
REAL-EASY property analysis template for 123. Although the tax part of this spreadsheet should
be user-modified for RSA conditions, it should still prove useful for anyone
interested in property investments.
3513
MIS/DP HELP DESK. Centralizes
your critical end-user support help desk functions. E.g. PC problem logging,
user question & answers, quick tech support access etc. User-friendly
interface.
3514
& 3515 ADAM Clipper program generator. Object-oriented application generator
which produces ready-to-compile Clipper code. You select & design the
application's `smart objects' (menus, screens, queries, browse windows) and
ADAM creates & links them into a complete program.
3516
& 3517 dOBJECT Object-oriented database language. Uses classes for handling
dBase/Clipper-compatible data files. Create your own applications using
dBase-format databases but sport graphics & full colours.
3518
dSIMPLE versatile, straightforward dBase III+ code generator. Gives novices a good working shell with
prime examples of dBase structure & saves advanced programmers development
time by writing blocks of code.
3519
dBase REPORTER.
Very friendly interface to create custom reports for dBase-compatible
databases.
3520
& 3521 DATA PLUS 3.92 dBase look-alike. Features a similar command menu as
dBase and stores data in dBase-compatible files.
3552
TO DO Task-oriented personal time management tool. Tracks your time & tasks,
incorporates calendar, dialler, diary, address & phone book. Ideal for
consultants, managers, programmers & project team members.
3522
& 3523 The SHAREWARE MARKETING SYSTEM. A detailed 2part resource for
shareware authors who need creative marketing ideas and a rated mailing list of
over 3000 US shareware distributors, clubs, editors, BBSs etc. Includes
marketing guide & newsletter.
3524
DM-VOILA: DM calculations.
Provides basic calculating, forecasting and analysis tools for Direct Response/
Mail order marketers.
3525
& 3526 The INNKEEPPER.
A point-of-sale system for bars & restaurants.
3527
& 3528 The RETAILER. A
comprehensive inventory management program for retail-type businesses.
3529
SALES AUTOMATION SYSTEM v5. Maintains
integrated sales-related databases: client, product inventory & vendor
information tracking. Produces quotations, invoices, lead & follow-up
reports etc. HD
3530
BIZ Business Valuation.
Performs comprehensive valuation business calculations & computes various
financial rations. For business owners, managers, accountants, investors etc.
3531
ASSET TRACKING SYSTEM.
Easy-to-use asset management program for business or home use.
3532
TBS INVENTORY CONTROL. Simple
system that tracks items that are used in your business or sold to your
customers & prints many reports. Tracks part numbers, quantity on hand
& reorder points.
3533
INVENTORY CONTROL PROGRAM ICP 5.5. Very powerful inventory management program with advanced
options e.g. global/selective repricing, slow/fast moving item analysis, track
back orders, optimum stock level determination, dBase compatible files. HD
3534
BOOKKEEPING MADE PAINLESS 2.3. Complete,
user-friendly, full-featured, professional quality single entry bookkeeping
system to record all expenses & receipts for any business or profession.
3535
LITECOST expense tracking system. Maintains & tracks costs or business expenses to
practically any type needed, grouped by category. Handy reports allow full
monitoring of expenditures.
3536
SBAS small business system. For
order entry, invoicing, inventory & accounts receivable control. Fully
integrated.
3537
& 3538 PELTON'S FINANCIAL UTILITIES v1.61. Collection of full-colour financial
utilities solving most time-value type financial problems e.g. investment &
loan calculations. Print full or abbreviated professional-looking schedules.
Very fast & easy-to-use with fancy menus. HD
3539
BANK ACCOUNT MANAGER BAM v3.
Keeps track of all your accounts (not only cheque). Very easy to use &
learn but powerful: unlimited accounts, transactions, cheque reconciliation,
budget categories etc. Bonus: includes BEANCOUNTER, a simple stock control
program.
3540
& 3541 FASTBUCKS v4.10.
Home finance package does budgeting, planning & organizes your financial records.
Powerful but easy way to track expenses in relation to your income. Uses plain
& clear language in its menus & prompts. HD
3542
PC-BUDGET v2.31.
Helps assist, simplify & organize your home financial records. Use it as a
simple chequebook manager or as a detailed recordkeeping home accounting
system. Track bank accounts, credit cards, expenditure, income, assets &
liabilities, bills. Plan for future needs, measure your progress & identify
possible problem areas.
3543
& 3544 EXPRESS-CHECK v4.01.
Latest version of the most popular cheque account manager. Easy-to-use with
attractive user interface. Recurring payments need only 2 keystrokes, screens
look like chequebooks, wide variety of reports, many budget categories, prints
cheques as well.
3545
MORT-OPT reduce your bond & save R10000s! Calculates the return your get from
paying off your mortgage bond faster by increasing your monthly repayments. You
can easily save more than R 100 000 on an average bond. How's this for
shareware value?
3546
FINEGRAF plan & understand your financial future. Helps you better understand your
financial future. Build a model of your financial plans in a financial profile,
graph it and assess the impact of various decisions on your financial future.
3547
& 3548 LIFE INSURANCE & EDUCATIONAL financial planner. Assists individuals in planning their
capital needs ('financial situation if deceased'). Analyzes your situation and
suggests appropriate amount of insurance or change in capital required. Also
includes a similar tool to plan for university education funding (eg for
children)
3549
The CONSOLIDATOR investment tracker. Comprehensive financial system for mutual funds, stocks,
bonds and cash management tracking. Identify securities by transaction or
symbol, do price simulations, graphing & more.
3550
& 3551 The personal DATABANK. Menu-driven personal database & organizer including
reminder, calendar, notepad, phone book & time table.
3553
RESIDENT TASK MANAGER. Manages
lists of tasks, assignments, reminders & to do's. Can load as a
memory-resident pop-up program (using only 6K!). With calendar, 3-level
sorting, file linking etc.
3554
& 3555 HOME OFFICE WORKSTATION applications package. Collection of word processor,
database, spreadsheet, graphics package and desktop manager with industry
standard file formats to provide all the PC power you need in your home office!
3556
HOMEHELPER v1.3 home manager. Exceptionally
easy-to-use program which combines several routines useful in the home
environment: address & phone organizer, recipes, audio & video tape
library, insurance appliance list, personal appointment scheduler, emergency
numbers. HD
3557
CALENDAR MATE v4.
Helps you to keep track of important events from dental appointments to PTA
meetings. Handles repeating events such as birthdays or bi-weekly club
meetings. Very flexible eg re-scheduling, plain English descriptions etc.
3558
The WEDDING ORGANISER v2. Comprehensive
invitation manager (guest list, RSVP, gifts), budgeting spreadsheet, to-do
list, even "sex lesson", all menu-driven.
3559
BABY-SITTER.
Displays info for your baby-sitter eg where you are when, activities, alarms
for critical events during babysitting time etc. It will also call you,
friends, doctor or police with a single keystroke through modem if necessary.
3560
JOURNAL-PRO private diary. Keep
a computerised diary or journal. Extensive help, search by date or subject.
3561
MUZITRAK 1.1. Keeps
track of your evergrowing collection of music Compact Discs. Can handle very
detailed info.
3562
RUNSTAT 1.1 The runner's statistical journal. Collect & review info about your
running experiences, races or training sessions. Presents info in reports &
graphs, incl. US pace calculator etc. Also JOGGER: simple jogger's log.
3563
& 3564 MICRO-GOURMET 3.1
Recipe database, includes already 100 gourmet recipes or add your own. dBase
compatible files!
3565
& 3566 PC-NUTRI-DIET. Detailed
food-analysis, meal planning, supplementary food manager and diet planner. Uses
a database of 5000+ food items with up to 16 nutrients each. Calculate your RDA
situation etc.
3573
DR RUTH'S GOOD BOOK OF SEX. Adult
Question & Answer game based on dr Ruth's famous book on sex education for
adults.
3574
LOVEFIRE love escapade for women only. Develop a love-oriented story, where the plot is
dependent on your own decisions. You're in control of this romance novel by
deciding at various points on your course of action. Very funny, relaxing, i.e.
highly recommended!
3572
Dr SHRINK personality analysis.
Score yourself (or better even, acquintances) on a number of personality
attributes and dr Shrink will develop a detailed personality profile with full
verbal report on how to get along, priorities etc. Very revealing!
3571
CLAUDE: hold a conversation with your PC. This pseudo-Artificial Intelligence
program allows you to conduct a more or less meaningful dialogue with your PC.
Also includes a funny COMEDY GENERATOR.
3567
BABBLE! 2.0. Babbles
endlessly in an unlimited number of writing styles. Generates a steady,
unending stream of more or less unintelligible prose.
3568
MARK V SHANEY v1.13. Probablistic Text Generator. Produces a confused imitation of style
& contents of a piece of writing. Can also create topic or keyword focussed
text and even 'foreign language' versions!
_ JUST ARRIVED !
3575
& 3576 CASTLE WOLFENSTEIN 3-D. Incredible fast 256 colour VGA arcade game with fast
(real!) three-dimensional scrolling & scaling. Try to escape from the NAZI
prison/castle.
3577
& 3578 GALACTIX Space Arcade Game. Destroy the enemy fighters. Rapid fire, megabombs,
missiles,... 256 colour, animation, digitized sound, 1st rate graphics etc.
Requires AT, lots of base RAM and VGA.
HABIT IS
EITHER THE BEST OF SERVANTS OR THE WORST OF MASTERS. - Nathaniel Emmons
SCIENCE IS
TO SEE WHAT EVERYONE ELSE HAS SEEN AND THINK WHAT NO ONE ELSE HAS THOUGHT. -
Albert Szent-Gyorgyi
IF ALL
ELSE FAILS, IMMORTALITY CAN ALWAYS BE ASSURED BY SPECTACULAR ERROR. - John
Kenneth Galbraith
HOW CAN
ANYONE GOVERN A NATION THAT HAS 246 DIFFERENT KINDS OF CHEESE? - Charles de
Gaulle
A LITTLE
INACCURACY SAVES A WORLD OF EXPLANATION. - C. E. Ayers
I LOVE
BEING A WRITER. WHAT I CAN'T STAND IS THE PAPERWORK.
YOU CAN
ONLY SEE A THING WELL WHEN YOU KNOW IN ADVANCE WHAT IS GOING TO HAPPEN. - John
Tyndall
TIME IS A
GREAT TEACHER, BUT UNFORTUNATELY IT KILLS ALL ITS PUPILS. - Hector Berlioz
IF AT
FIRST YOU DO SUCCEED - TRY TO HIDE YOUR ASTONISHMENT. - Los Angeles Times
Syndicate
WHEN YOU
WORK, WORK. WHEN YOU EAT, EAT. WHEN YOU SLEEP, SLEEP. - old Chinese saying
A MAN
OUGHT TO READ JUST AS INCLINATION LEADS HIM; FOR WHAT HE READS AS A TASK WILL
DO HIM LITTLE GOOD. - Samuel Johnson